We are the University of Manchester’s student software company. We create beautiful and useful software for paying clients, using the skills and experience we’ve gained during our time at University.
Our Business Model
We run two types of project, to fit around the demands of the academic year:
- Full-time projects running between June and September, typically lasting 10-13 weeks. We recommend a team of 4 students for full-time projects, but can adapt to smaller or larger teams to suit your needs and budget. Contact us by early May in each year to discuss availability.
- Part-time projects running October-December and February-May. Students work for 1 day a week, alongside their studies, with optional periods of full-time working during vacation periods. We recommend a team of 6 students for part-time projects, giving approximately 1 week’s worth of person-hours per calendar week. Contact us by late August or early January to discuss availability.
Researchers: Our full-time summer projects are ideal for costing into research projects – we can turn your research ideas into an app or web application that can generate data and impact. Contact us to discuss your requirements and get costing details for your proposal.
Our Software Development Approach
We use industry standard agile approaches to developing high quality software tailored to your requirements. We use value-based planning techniques, and aim to deliver features early and frequently to maximise feedback from clients and users, and to give us chance to adjust our focus to deliver the best results.
We take quality assurance seriously, using automated build, test and deployment pipelines to ensure good test coverage and industry standard tools for assessing fit to non-functional requirements, such as accessibility targets. All our teams practice buddy reviews as standard, with more formal code review as needed.
Our expert academic team will run paper prototyping and story mapping sessions to kick off the project, and help you understand what you need from the software. We also coach the team throughout the project, helping them to create an agile process that works for you and your project.
The imago stage is the final juvenile stage of an insect’s development, and in many species is the first winged stage. The word ‘imago’ shares a Latin root with ‘imagination’.
Our student employees are Manchester’s imago worker bees: already able to fly, and just about to burst out into the world.
Imago was formed in 2019, as a pilot project funded by the Office for Students and The University of Manchester, as part of an initiative by the Institute of Coding to grow the number of student enterprises like ours throughout UK universities.
More information about the initiative can be found at the Student Enterprise Hub.